![xinput test setting xinput test setting](https://linuxhint.com/wp-content/uploads/2020/01/1-4.png)
- XINPUT TEST SETTING ARCHIVE
- XINPUT TEST SETTING PATCH
- XINPUT TEST SETTING WINDOWS 10
- XINPUT TEST SETTING CODE
In that case, it might be necessary to add an exception rule to the scanner. Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. There are currently no known issues with using the fix. Remove or rename the dinput8.dll from the folder of the game. Uncheck the setting from step 1 again, depending on whether it was checked in the first place Go to Big Picture mode and find Prey in you libraryĬlick Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers Make sure PS4/XBox Configuration Support is checked In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings The safest way to do this is the following: Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to workĪlthough the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings. The fix does not make any permanent changes to the game or to Windows and can easily be removed. Note that the fix currently does not work with the demo version of the game. This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables. This fix re-enables XInput support and forces the game to use it, regardless of the settings. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter.
XINPUT TEST SETTING PATCH
While Prey originally offered good controller support, patch v1.05 introduced various issues. Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Start the game like you would normally, for example directly through Steam or Big Picture mode
![xinput test setting xinput test setting](https://i.ytimg.com/vi/KUUKyQwsr8g/maxresdefault.jpg)
For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\圆4\Release\"
XINPUT TEST SETTING ARCHIVE
Open the archive and choose the button prompts you want to use by opening the corresponding folderĮxtract the file dinput8.dll to the release sub-folder of Prey. This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve. If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
![xinput test setting xinput test setting](https://i.ytimg.com/vi/Dr6xboPP4KU/hqdefault.jpg)
This bug is being investigated as part of an open-source project, LibSDL (), which is a C/C++ oriented library for helping port games to different platforms, including UWP.Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support. If and when I run a Win32 application on the same desktop machines (where Xinput on UWP is failing), and use DirectInput to detect joysticks/game-controllers, the devices get detected. I tried creating a new C++ UWP application, using Visual Studio 2017's template for a "DirectX 11 App (Universal Windows)", and calling XInput from there, however, XInput still fails to detect anything.
XINPUT TEST SETTING WINDOWS 10
This bug only appears to happen on a Windows 10 desktop machine, but not on Xbox One (where XInput works as-expected).
XINPUT TEST SETTING CODE
Or XInputGetCapabilities fail, with an error code of ERROR_DEVICE_NOT_CONNECTED. Any calls to XInput APIs that would normally indicate a connected controller, such as XInputGetState
![xinput test setting xinput test setting](https://www.x360ce.com/Files/Website_x360ce/x360ce_4_General.png)
I am investigating a bug in a set of UWP/Windows 10 apps, which seems to be caused by XInput failing to detect joysticks or other game controllers.